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Topic Summary

Posted by: yan
« on: March 15, 2019, 01:36:27 PM »

I'm sure you have the ECS on your radar by now. Would be great to see an easily accessible asset with a degree of ECS implementation!
Posted by: Frozenempire
« on: January 11, 2018, 05:13:49 PM »

It's something I've seen a lot of people want on the Unity forums. The general idea is to create a performant method to display large numbers (in the 2000-5000 range on Desktop and 500-1000 range on mobile) of 3D modelled soldiers on the screen, a la Total War. You have a number of quality assets, many of which are already geared towards strategy games. It would allow projectiles, provide a way to simulate melee combat, etc. This, possibly coupled with your WMSK or a separate subset of your 2D map asset, would probably draw in a number of willing customers. For pricing, I was thinking the $100-$150 range would be appropriate, perhaps with a cheaper lite version with fewer features.

Absolutely agree!

I spent quite some time searching for assets that would offer this kind of functionality, but didn't really find anything that hit the mark for me. There was one which was interesting (uRTS) that used instanced 3d models, and then particles for the billboards... but I didn't go for it...
Posted by: Kronnect
« on: January 09, 2018, 04:01:09 PM »

This is definitely something that will be checked very soon.
Posted by: JDSweetMeat
« on: January 08, 2018, 02:28:39 PM »

Yep, this is a sweet idea and one that particularly attract me - Unity is bringing an LD/HD pipeline this year for Unity 2018 (will take a few months to see light) and this is something that may change how instancing works right now but definitely worth exploring!

Thanks a lot for sharing your ideas!

Honestly the biggest problems will be:

1.) Swapping out distant units with sprites that look like 3D meshes from a distance.

2.) Implementing your own simplistic physics system. The Unity physics system begins to slow down after a mere 500 units in my limited prototypes.
Posted by: Kronnect
« on: January 08, 2018, 09:57:36 AM »

Yep, this is a sweet idea and one that particularly attract me - Unity is bringing an LD/HD pipeline this year for Unity 2018 (will take a few months to see light) and this is something that may change how instancing works right now but definitely worth exploring!

Thanks a lot for sharing your ideas!
Posted by: JDSweetMeat
« on: January 08, 2018, 09:09:39 AM »

It's something I've seen a lot of people want on the Unity forums. The general idea is to create a performant method to display large numbers (in the 2000-5000 range on Desktop and 500-1000 range on mobile) of 3D modelled soldiers on the screen, a la Total War. You have a number of quality assets, many of which are already geared towards strategy games. It would allow projectiles, provide a way to simulate melee combat, etc. This, possibly coupled with your WMSK or a separate subset of your 2D map asset, would probably draw in a number of willing customers. For pricing, I was thinking the $100-$150 range would be appropriate, perhaps with a cheaper lite version with fewer features.