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Messages - yan

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Feature Requests / Re: Use with procedurally generated mesh
« on: April 25, 2019, 07:23:32 AM »
I see. Thanks for the quick reply. Would it be a big leap to get it to work with a homogeneous projection on the entire sphere the way it is with the Hexasphere System? I would be very interested in this for the near future.

Best regards

Feature Requests / Re: Use with procedurally generated mesh
« on: April 25, 2019, 02:07:38 AM »
amazing work implementing this in the new update! I really appreciate this. I haven't had the chance to try it yet, but would it possible to make irregular topography work on globe/sphere meshes as well?

Best regards

Excellent! Thanks!

how do I access the territory associated with a cell in 3D space in script? I tried doing:

cellCenter = tgs.CellGetPosition(cellIndex);
Vector3 cellCenterInLocalSpaceOfTerrain = terrain.transform.InverseTransformPoint(cellCenter);
Vector2 cellCenterV2 = new Vector2(cellCenterInLocalSpaceOfTerrain.x, cellCenterInLocalSpaceOfTerrain.z);
...but figured tgs.TerritoryGetAtPosition() is only meant for 2D maps, since it was returning empty (not null). Is there something similar for 3D space or another way to get the territory that is associated with a cell or vice versa?

Developer's Corner / Re: Asset Request: Optimized RTS unit system
« on: March 15, 2019, 01:36:27 PM »
I'm sure you have the ECS on your radar by now. Would be great to see an easily accessible asset with a degree of ECS implementation!

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