Author Topic: Additional Earth textures  (Read 6923 times)

Kronnect

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Additional Earth textures
« on: September 17, 2015, 01:48:17 AM »
A set of 8K high-res (8192x4096 pixels) replacement textures for those who want to achieve greater detail.
For comparison purposes, the textures included in the asset are 2K (2048x1024), except for one which is already in 8K.

Note that these textures are quite big, so you may want to scale them down to 4K (4096x2048) and still get good results. Just try and experiment with them.
The first two textures have transparent background to make easier for you change the sea color.

To use them, replace the corresponding file in the Resources/Texture folder of the asset, and make sure the import settings are ok:
- The import size is 8192, 4096 or 2048 depending on the size of the image.
- Choose "Advanced" as Texture Type and make sure read/write toggle is enabled (this is needed for the bake texture command)

Click to enlarge:

White land over transparent background (good for creating your own personalized textures):


Black land with white borders and transparent background:


Replacement for style 2:


Replacement for style 4:


Replacement for style 5:


Enjoy :)
« Last Edit: October 25, 2017, 02:12:58 AM by Kronnect »

Kronnect

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Re: Additional Earth textures
« Reply #1 on: September 22, 2015, 04:20:01 AM »
Gray texture (8K):

« Last Edit: November 24, 2015, 08:18:52 AM by Kronnect »

Rowell

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Re: Additional Earth textures
« Reply #2 on: January 06, 2016, 12:15:24 PM »
Is there a way to easily add custom maps?  I deal in projects that use different maps (such as maps that display ocean currents, or air currents, etc).  If there were a way to drop the maps into an Image/GameObject array, that could be useful/helpful.

Kronnect

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Re: Additional Earth textures
« Reply #3 on: January 06, 2016, 12:31:05 PM »
Yes. The "quick and dirty" method would be to modify any chosen Earth material and assign your own texture. Check out the materials inside Resources/Materials folder.

The material names used for the different Earth styles are:
- Natural: "Earth"
- Alternate 1: "Earth2"
- Alternate 2: "Earth4"
- Alternate 3: "Earth5"
- Solid Color: "EarthSolidColor"
- Natural High Resolution 8K: "EarthHighRes"
- Natural Scenic: "EarthScenic".

So, you could even simply do the following at runtime:

Code
map.GetComponent<Renderer>().sharedMaterial.mainTexture = <your own texture>