Author Topic: Two off screens in my game, how to tackle that.  (Read 1448 times)

Megalithic

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Two off screens in my game, how to tackle that.
« on: October 02, 2016, 02:03:45 PM »
Hey,

I tried the demo version on my mobile game and it does work like advertised. Pretty sweet!!

But I am having a problem with my game play. You see I am using the asset "Turbo Slicer" which uses another off screen for touch input. Using x-frame fps accelerator sort of effects the turbo slicer offscreen. It is causing the off screen to either shrink or get offset by some amount.

Do you know how can I make x-frame ignore the existence of the second off screen? I might be wrong about assuming this problem so please have a look.


Kronnect

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Re: Two off screens in my game, how to tackle that.
« Reply #1 on: October 03, 2016, 02:15:52 AM »
Maybe it's taking into account screen resolution instead if main camera pixelWidth & pixelHeight properties. But we can't be sure this is the issue. Could you send us by email some sample scene to check ?

Megalithic

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Re: Two off screens in my game, how to tackle that.
« Reply #2 on: October 04, 2016, 06:06:58 AM »
Ok I will get back to you with this one a few days later. :)