Author Topic: UnityEngine.GUILayer is absolete  (Read 816 times)


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UnityEngine.GUILayer is absolete
« on: December 02, 2017, 03:45:21 PM »
I've just purchased X-Frame. I have some problem:
in the XFrameManager.cs script I have several warning in many lines (UnityEngine.GUILayer is absolete this components is part of the legacy UI system


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Re: UnityEngine.GUILayer is absolete
« Reply #1 on: December 02, 2017, 03:57:00 PM »
Hi! Thanks for purchasing.

Those warnings are harmless and are related to the “Simple” and “Second Camera Billboard” which are kept for compatibility with existing projects - those render modes have been removed in Unity 2017.2 - so you can ignore those messages or use 2017.2.

Recommended render modes are Second Camera World Space or Second Camera Blit.


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Re: UnityEngine.GUILayer is absolete
« Reply #2 on: December 02, 2017, 08:24:20 PM »
Hi Kronnect
thanks for your quick reply I actually I just updated to Unity 2017.2
I was using 5.6, I think I havenn't seen the notification on there. I switched to 2017.2 and voila...
but if they are harmless I'll ignore them

I haven't tested it yet because my project is still being imported from 5.6 version to this one and somehow we are stuck since 7 hours...