Author Topic: Futuristic Exploration from Neon Challenge uses Volumetric Fog & Mist [VIDEO]  (Read 1036 times)

Kronnect

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Congratulations to the team behind 'Futuristic Exploration', finalist of Unity's Neon Challenge!
Thanks for using Volumetric Fog & Mist and Beautify!

https://youtu.be/KFSpmU3o_qo
« Last Edit: June 21, 2018, 03:00:47 PM by Kronnect »

JDSweetMeat

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Cool. Just out of curiosity, are those assets compatible with WMSK?

Kronnect

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Well, they are full-screen image effects and should work with any Unity scene. The result is more dependant on artistic choices.

For example, Beautify packs many different effects so some may apply to your scene, others not so much (for example, sharpen on low poly scenes might not look that good, however it's a must-have in any 3D realistic scene. On the other hand, blur-behind-UI, depth of field, vignetting, bloom with maks, ... can be interesting).

Volumetric Fog & Mist casts animated fog areas or cover vast landscapes with gorgeous fog or cloud-shape formations. It can be used for a myriad of situations, also for cinematics, attrezzo for certain static scenes or menus, field action, ...

JDSweetMeat

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Well, they are full-screen image effects and should work with any Unity scene. The result is more dependant on artistic choices.

For example, Beautify packs many different effects so some may apply to your scene, others not so much (for example, sharpen on low poly scenes might not look that good, however it's a must-have in any 3D realistic scene. On the other hand, blur-behind-UI, depth of field, vignetting, bloom with maks, ... can be interesting).

Volumetric Fog & Mist casts animated fog areas or cover vast landscapes with gorgeous fog or cloud-shape formations. It can be used for a myriad of situations, also for cinematics, attrezzo for certain static scenes or menus, field action, ...

Does the fog of war system support Volumetric Fog & Mist?

Kronnect

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The fog of war included in WMSK is not volumetric. I guess you could use Volumetric Fog & Mist in 2D or terrain mode but not in viewport since it won’t sync with fog effect.