Author Topic: WMSK and beautify  (Read 783 times)

notwithoutyou

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WMSK and beautify
« on: June 29, 2018, 01:21:17 PM »
Hello, there is any example with beautify and WMSK together? Thanks :)

Kronnect

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Re: WMSK and beautify
« Reply #1 on: June 29, 2018, 02:42:09 PM »
Beautify was used to add some cinematic look to this demo: https://youtu.be/AA62ql9eK6M
Maybe other users can bring some other examples..

notwithoutyou

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Re: WMSK and beautify
« Reply #2 on: June 30, 2018, 01:44:49 AM »
Thank you Sir, i Will check that now..

incursio

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Re: WMSK and beautify
« Reply #3 on: October 23, 2018, 01:16:06 PM »
Quick question - does Beautify work in viewport mode with WMSK? If so, I'm about to buy it! :D

Cheers.

Kronnect

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Re: WMSK and beautify
« Reply #4 on: October 23, 2018, 01:31:55 PM »
Beautify works with any setup :)
It's a whole package with effect toys to play with combined for best performance.

notwithoutyou

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Re: WMSK and beautify
« Reply #5 on: December 18, 2018, 12:23:50 PM »
Sir i bought beautify and its perfect with wmsk :)  but i have a question ?
Used Assets and files from the Resources folder, sorted by uncompressed size:
 44.1 mb    15.2% Assets/Beautify/Resources/Shaders/Beautify.shader
 19.9 mb    6.8% Assets/Beautify/Resources/Shaders/BeautifyMobile.shader

my game for android  and must i use Beautify.shader ? or can i delete that ?   Thank you :)

Kronnect

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Re: WMSK and beautify
« Reply #6 on: December 18, 2018, 12:39:30 PM »
Yes, you can delete it if you use the Mobile shader.

notwithoutyou

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Re: WMSK and beautify
« Reply #7 on: December 18, 2018, 12:48:22 PM »
quality : best performance means mobile shader ? i readed documents and i understood that .s ?

Kronnect

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Re: WMSK and beautify
« Reply #8 on: December 18, 2018, 01:20:14 PM »
There're two shaders and both can be used on mobile. But "Best Performance" is tuned for faster execution and less accuracy. For example, bloom uses lower resolution mips, sharpen is less accurate, etc.

Kronnect

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Re: WMSK and beautify
« Reply #9 on: December 18, 2018, 01:20:53 PM »
Also make sure you disable the effects you don't need (click on "Shader Options" button on top of Beautify inspector).
Any disabled effect will reduce the variant count, reducing build time and size.