Author Topic: Support for LWRP  (Read 409 times)

Costas

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Support for LWRP
« on: October 13, 2018, 11:56:00 PM »
Hello! I just purchased the Hexagon Globe and unfortunately everything is magenta as it clashes with our LWRP.
Is there a way to fix this or is there a plan for an upgrade? Thank you

Kronnect

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Re: Support for LWRP
« Reply #1 on: October 15, 2018, 10:40:04 AM »
Hi Costas,

Hexasphere Grid System uses geometry shaders for built-in pipeline.
LWRP compatibility is being added to all assets - however this is a huge task so the support is coming slowly, first to the most used assets (Dynamic Fog & Mist, Beautify, ...). Please note that most SRP stuff is still in preview so the new pipeline should be taken with a grain of salt.. (API can change).

Regards

« Last Edit: October 15, 2018, 11:38:23 AM by Kronnect »

Kronnect

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Re: Support for LWRP
« Reply #2 on: October 15, 2018, 11:39:06 AM »
Good news!

Partial LWRP support has been added in dev branch. Still figuring out if geometry shaders can be supported in LWRP.
Will release a beta soon. Please send me your invoice number to get access.+

Regards

apeman

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Re: Support for LWRP
« Reply #3 on: October 16, 2018, 04:35:50 AM »
Hello, I registered as Apeman and sent you a message with invoice number~

apeman

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Re: Support for LWRP
« Reply #4 on: October 16, 2018, 04:36:32 AM »
Thank you!

florian

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Re: Support for LWRP
« Reply #5 on: November 30, 2018, 03:01:56 PM »
Hi there, I couldn't find any clear instructions about LWRP in the package.
Could you give some direction?

Also, is it compatible with LWRP in VR?

Kronnect

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Re: Support for LWRP
« Reply #6 on: November 30, 2018, 04:03:40 PM »
LWRP is supported out of the box. The shaders include variants targeted for LightweightRenderingPipeline.
It has not been tested for LWRP VR.

Are you facing an issue with LWRP?

florian

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Re: Support for LWRP
« Reply #7 on: November 30, 2018, 04:59:26 PM »
Ok thanks for your quick reply.

I need more time to push my VR test further. I'll let you know how it goes.

florian

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Re: Support for LWRP
« Reply #8 on: December 03, 2018, 12:55:28 PM »
Just to let you know that I'm going to stay away from LWRP VR for now.
Building time is insanely long and it makes it quite impossible to work with for now  ::)

Kronnect

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Re: Support for LWRP
« Reply #9 on: December 03, 2018, 02:22:48 PM »
Ok.