Author Topic: Strange occlusion with GlobeDemo  (Read 198 times)

Alexander Phillips

  • Guest
Strange occlusion with GlobeDemo
« on: January 22, 2020, 04:27:09 AM »
I have some objects I wanted to place on / in / under the surface of the globe and be occluded by the surface.  However they have some strange behaviour that I don't understand at the moment:


  • Administrator
  • Hero Member
  • *****
  • Posts: 5706
    • View Profile
Re: Strange occlusion with GlobeDemo
« Reply #1 on: January 22, 2020, 05:51:59 AM »

In order to avoid z-fighting and clipping issues with colored regions, lines or other gameobjects on surface, the Globe asset only occludes back side of globe (this means that a cube placed behind the globe will be occluded by it but a cube placed on the center of the globe will still be visible).

If you want a visible object to be occluded by the globe like it was a regular sphere, use one of the two clipping shaders provided with your gameobject:


Please check out the Clipping Objects demo scene for an example.