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Terrain Grid System

Terrain Grid System

Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader for both Terrain and 2D grids.

Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? This is the perfect asset for that!

Purchase ($35)
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Features

  • Configurable, fully interactive and flexible grid generation, including Voronoi tessellation, boxed, rectangular and hexagonal types.
  • Up to 10.000 cells per grid.
  • Produces highly optimized grid mesh with reduced vertex count.
  • Two levels of regions: cells and territories.
  • Fastest selectable and highlighting system for both cells and territories.
  • Coloring and fade out support for both cells and territories.
  • Customize grid cells using the integrated editor.
  • Different positioning options for best mesh adaptation to the terrain.
  • Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
  • Can work alone or with Unity's Terrain object.
  • 11 demo scenes included.
  • Source code included (C#).

Are you working on a strategy or RTS game and want to quickly highlight cell or territories under some units? This is the perfect asset for that!