Terrain Grid System
Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader for both Terrain and 2D grids.
Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? This is the perfect asset for that!Purchase ($35)
- Configurable, fully interactive and flexible grid generation, including Voronoi tessellation, boxed, rectangular and hexagonal types.
- Up to 10.000 cells per grid.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells and territories.
- Fastest selectable and highlighting system for both cells and territories.
- Coloring and fade out support for both cells and territories.
- Customize grid cells using the integrated editor.
- Different positioning options for best mesh adaptation to the terrain.
- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
- Can work alone or with Unity's Terrain object.
- 11 demo scenes included.
- Source code included (C#).
Are you working on a strategy or RTS game and want to quickly highlight cell or territories under some units? This is the perfect asset for that!