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Posted by: Kronnect
« on: April 06, 2019, 01:00:43 AM »

Yes, definitely but it requires a bit coding.
You need to create or modify the terrain generatorís GetHeightAndMoisture so it reads the height from the correct tile based on the given world position (that method receives a position and you must return a height and optionally the moisture).
Or instead of creating a new file from scratch you can duplicate the existing default multi-step terrain generator class file in the ScriptableObjects folder and replace that function by your own.
Posted by: zarkrat
« on: April 05, 2019, 10:35:09 PM »

I have a big continent composed of many heightmaps. Is it possible to make VoxelPlay read them in a tiled system seamlessly (instead of combining them into a single file)?