Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Topic Summary

Posted by: Kronnect
« on: March 12, 2019, 01:49:40 AM »

They can't be compared. You can compare same asset in different environment but the two assets use different implementations and support a different kind of options and effects. Although if you reduce the feature set to a common denominator like simple distance soft fog or scene fog of war, you will get better performance with Dynamic Fog & Mist as it uses less texture fetches in its shader loops. But again you can't have the same visual aspect nor fog areas or point light/Sun shadows support, etc. that you can get from Volumetric Fog & Mist.
Posted by: Richard_E
« on: March 11, 2019, 01:38:58 PM »

How does the performance compare between Volumetric and Dynamic mist assets? Assuming you are using them in a similar way - standard existing profile of fog with minor tweaks to the settings.
Posted by: Kronnect
« on: November 27, 2015, 11:13:28 AM »

Hi there,

Some users ask us how Dynamic Fog & Mist performs. It's a full-screen camera effect, so as you probably know, the performance will vary depending on screen resolution and not scene complexity/geometry.

Dynamic Fog & Mist has an excellent performance and you should get between 100 and 300 fps on standard PCs and as far as we know it's even being used on VR and some mobile projects.
Check this video for Unity stats on a MacBook Pro (13 inch, Retina, late 2012 model):