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Topics - Adehlin

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1
Support / FlyToCity issue
« on: March 17, 2019, 04:17:34 AM »
Hi,

I'm using Zoom Tilt together with the Keep Centered = enabled. When calling the FlyToCity API the 1st frame, it looks like the Zoom Tilt and Keep Centered is ignored (like its values are set to 0 and disabled). As a consequence, the screen is making a very small flickering (for the 1st frame). In the Editor, it's barely noticable but on a mobile unit using less FPS, it's more annoying.

Can you please take a look what could be causing this?

Thank you!

2
X-Frame FPS Accelerator / X-Frame and World Political Map
« on: February 26, 2019, 04:40:38 AM »
Hi,

I'm using your World Politcal Map together with X-Frame (and Beautify) to provide 3 different quality settings. Basically:
Low = X-Frame (Beautify disabled)
Normal = Beautify (X-Frame disabled), Best Performance, Bloom off
High = Beautify (X-Frame disabled), Best Quality, Bloom on, PostProcessing (anti-aliasing)

The user can set the different levels in run-time, via a toggle group.

The issue I'm having is when the user selects Low (i.e. X-Frame gets enabled). The interaction with the globe acts weird. Most of the time it doesn't work at all (i.e. I can't rotate the globe), except for the zoom which is always working. Sometimes I can interact with the globe but it's not very responsive and after a couple of seconds it's no longer interactable. This issue occur both in the Unity editor as well on a mobile device.

I've been using X-frame out-of-the-box settings more or less:
https://imgur.com/a/m4RYVgo

In the WPM, I'm using Camera Rotates and Camera Moves.

Is there something I've missed?

Thanks!

3
Support / Clamp issue with earth textures
« on: February 23, 2019, 01:41:40 PM »
Hello!

In the Unity editor as well as on a Samsung Galaxy 9 it's all looking fine. But on another high-end ARM device (using Android 9) as well on a Huawei MediaPad tablet I do see the 4 earth textures (used in 16k Natural Scenic Scatter) aren't being wrapped in a nice way. As you can see on below image, there's a not-so-good-looking jagged white edge between the textures.
https://imgur.com/3r4KpYj

I'm using the default Import Settings (i.e. Wrap Mode = Clamp).
https://imgur.com/qkAKfMg

Any idea how this can be fixed?

4
Feature Requests / FlyTo in combination with Zoom Tilt
« on: January 15, 2019, 01:25:12 PM »
Hello!

When I'm using the FlyTo API together with Zoom Tilt (0,4) and Camera Moves settings, my camera do end up in a bit awkward position. If zoomed out it's not a big deal but when zooming in, the city located in the bottom of the screen. See below example:
https://imgur.com/a/LVMUoGD

I need the city to be in the center of the screen, even though I'm using Zoom Tilt and Camera Moves. I've been trying to add fixed Vector3 values to offset the camera but values that work for, for example, Chicago will not work for, for example, London.

I noticed your video using FlyTo and have above settings and it seems like you're experiencing the same issue but it's not very noticeable since your camera is considerably far away from the earth.

Would you mind take a look at this?

Thanks!

5
Feature Requests / Smooth Rotation Deceleration
« on: January 09, 2019, 03:58:49 AM »
Hi,

I know the topic has been up before but the "Constant Drag Speed" isn't doing the job I need it to do.

When rotating the earth the rotation abrupts immediately as soon as I let go of the mouse button. I would like a setting where I can define for how long time the earth should de-accelerate before stopping completely. In my scenario I would like the earth to continue spinning for 3-4 additional seconds after releasing the mouse button / touch input, but slowly decrease the rotation speed.

Is it possible you think?

I'm using:
Camera Rotates
Speed: 0,5
Allowed axis: Both
Keep straight: checked
Everything else in this section is unchecked (i.e. including Constant Drag Speed)

Thanks!

6
Support / Calculate the midpoint between two cities
« on: December 27, 2018, 12:56:38 AM »
Hi,

Iím trying to instanciate a sprite between two dynamically selected cities. For example, I want to place my sprite (an icon) halfway between New York and Los Angeles. Next time itíll be two other cities.

Any recommendations on how I, via scripting, could calculate this sphere location?

Thanks a lot!

7
Feature Requests / Dashed/dotted lines
« on: December 09, 2018, 04:13:45 AM »
Hello!

I would like to draw a dashed or dotted line (in an arc) between two cities to illustrate a flight path.

Since I've seen something similar in WMSK I would assume it's possible to achieve also in WPM?

Would you recommend playing around with textures like you've done in Hexagonal Grid demo (I tried but couldn't get it to work with arc elevation)? Or, could perhaps a dashed/dotted line option be added to the map.AddLine API?

Using textures would be ideal as it would give me more flexibility but adding some standard features to the map.AddLine API would also be awesome!

Thanks a lot for the support!

8
Support / Interaction Settings causing flickering
« on: October 03, 2018, 02:19:37 AM »
Hi!

The globe is flickering in Play mode if I in the Interaction Settings make the following selections:
  • AutoRotation Speed = 0
  • Allow User Rotation / Mode: Camera Rotates
  • Keep Straight: enabled
  • Zoom Tilt > 0 (the more Tilt the more flickering)
  • Allow User Zoom/ Mode: Camera Moves

Can you please take a look at it?

Thanks!

9
Feature Requests / Display city names
« on: September 08, 2018, 03:49:26 PM »
Hello!

First of all, thanks for a great asset!

In my project I would like to display the names of a dozen selected cities. Something similar to whatís already exists for countries. The idea is to add a sprite or marker to the location of the city and above that display the name of the city.

How can I achieve this today?

Perhaps itís possible to implement this as a new feature? Perhaps even broaden the feature to be able to add a custom text label to any location of the globe (landmarks, rivers, minerals etc.)?

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