Author Topic: Demo1_World: Remove model  (Read 511 times)


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Demo1_World: Remove model
« on: July 20, 2019, 03:36:26 AM »
Hello, I want to remove the starting house with the doubledoors. I read the documentation and it should be a model which is placed with env.ModelPlace. I think it's House1 or House2 but I can't find any code or definitions where those are set. I also removed the 2 detail generators (cave, village) but it still gets initialized/built on play. How can I remove the starting house?

Kind regards


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Re: Demo1_World: Remove model
« Reply #1 on: July 22, 2019, 09:58:11 AM »

The starting house is part of the terrain and it was created manually in playmode and the world save game is used in that demo scene.
To remove that house, simple uncheck the "Load SaveGame" option in "Optional Game Features" section of Voxel Play Environment inspector.