Author Topic: webGl depth of field problem  (Read 242 times)

Tim

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webGl depth of field problem
« on: April 23, 2019, 03:20:57 AM »
Hi,

I've got depth of field / autofocus working fine in 2018.3 / LWRP in the editor.

But the WebGL build isn't showing the effect. Does webGL support DoF? Is there a setting i'm missing ?

Any help you could give would be greatly appreciated.

Many thanks,
Tim

Kronnect

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Re: webGl depth of field problem
« Reply #1 on: April 23, 2019, 03:54:40 AM »
Hi Tim,
Can you confirm this issue related to Beautify beta for Post Processing Stack?
Regards



Kronnect

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Re: webGl depth of field problem
« Reply #2 on: April 24, 2019, 07:21:08 AM »
Hi Tim,
This issue has been fixed in latest beta update of Beautify for Post Processing Stack.
Regards.