Author Topic: Any issues with floating point fixes and world streaming?  (Read 1029 times)

bbjones

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Just wondering are there any issues using compass pro with world streaming and floating point fix solutions where the world and player keep getting repositioned back to 0?

Cheers

Kronnect

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Re: Any issues with floating point fixes and world streaming?
« Reply #1 on: April 07, 2020, 01:49:06 PM »
Hi,

The asset computes distances and directions from the character to the POIs (gameobjects).
It uses the POI transform.position and it's checked against the "Visible Distance" property (which can be overriden by each POI).

As long as POIs and characters share the same root or pivot, there should not be any issue, because as the pivot shifts, both character and POIs are shifted by the same amount so the relative distances and orientation persists.

Regards